
And while we're at it, we might as well enable the DM part to play with Zandronum. There is real fun in using these weapons in a semi-endless solo environment. Other than that, because I always find I want to use weapons from a game, moreso a DM-only game like QC, in a single player environment where a zillion maps are available. ➢ĝamage numbers, speedometer, in-game champion info screens, and tons of customization with very sane defaultsīecause sometimes the world doesn't need another hero, it needs a monster I'm unoriginal like that :P

➢ Optional soundtrack by Michael Markie with original songs and covers of well-known favorites ➢ QCDEmaps: a set of 29 QCDE-specific maps, including both original and demakes from QC, Q1, Q3, Q4, QL and Doom 4 backed securities, financial instruments that allowed investors to bet on the likelihood of. ➢ĚeonQCDE: a dedicated version of AeonDM (33 maps, Cacoward) with custom spawn points for a better Quake-like experience about competition, free markets, and the evolution of ideas. ➢Ğnhanced Deathmatch bots for both local and public use ➢Ĝompatible with Delta Touch (for Quakin' on the go!) ➢Ĝompatible with Zandronum 3.0 (for SP and all types of multiplayer) ➢Ĝompatible with GZDoom from 1.9.1 to 3.6.0 (for single player + fancy effects) ➢ Play Deathmatch, CTF, Domination (and more!)

➢ Monster sets to mix and match: Doom, Doom 4, Quake, Quake 2, Quake 4

➢ Play Single Player, Cooperative, Survival ➢Ē9 champions to play, each with unique abilities ➢ Weapon upgrades that give each weapon a whole new role ➢Ěll weapons from Quake Champions, with faithful firing times for best transferable experience More than just weapons, it also brings the champions - different player classes, each one with unique status, speed, active and passive abilities, and even lore. "QC: Doom Edition” is a mod that brings the weapons from the latest Quake game into Doom, with delicious pixelated flavor.
